dc.contributor | Escuela de Ingenierias Industrial e Informatica | en_US |
dc.contributor.author | García, Juan F. | |
dc.contributor.author | Rodríguez, Francisco J. | |
dc.contributor.author | Fernández Llamas, Camino | |
dc.contributor.author | Matellán Olivera, Vicente | |
dc.contributor.other | Arquitectura y Tecnologia de Computadores | en_US |
dc.date | 2009-09-05 | |
dc.date.accessioned | 2012-07-06T11:07:27Z | |
dc.date.available | 2012-07-06T11:07:27Z | |
dc.date.issued | 2012-07-06 | |
dc.identifier.citation | X Workshop de Agentes Físicos, septiembre, 2009, Cáceres, España | en_US |
dc.identifier.uri | http://hdl.handle.net/10612/1797 | |
dc.description.abstract | This paper presents the basic design and implementation of a goalkeeper made according to the regulations of the two-legged Standard Platform League of the RoboCup Federation. The paper describes the perceptive schemas created using the architecture of the TeamChaos-URJC team as well as the action schemes designed to create a minimal reactive goalie. This player was tested in the 2009 German Open international competition. The results obtained there are analyzed and the future works derived from that analysis are presented | en_US |
dc.language | eng | en_US |
dc.subject | Informática | en_US |
dc.subject.other | RoboCup | en_US |
dc.subject.other | Humanoides | en_US |
dc.subject.other | Fútbol robótico | en_US |
dc.subject.other | Diseño | en_US |
dc.title | Designing a minimal reactive goalie for the RoboCup SPL | en_US |
dc.type | info:eu-repo/semantics/conferenceObject | es_ES |
dc.type | info:eu-repo/semantics/conferenceObject | en_US |
dc.type.other | info:eu-repo/semantics/lecture | en_US |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es_ES |
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