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dc.contributorEscuela de Ingenierias Industrial, Informática y Aeroespaciales_ES
dc.contributor.authorRodríguez, Víctor
dc.contributor.authorRodríguez, Francisco J.
dc.contributor.authorMatellán Olivera, Vicente 
dc.contributor.otherArquitectura y Tecnologia de Computadoreses_ES
dc.date2011-11-22
dc.date.accessioned2013-01-22T10:58:58Z
dc.date.available2013-01-22T10:58:58Z
dc.date.issued2013-01-22
dc.identifier.citation11th International Conference on Intelligent Systems Design and Applications, 2011, Noviembre, Cordoba, Españaes_ES
dc.identifier.urihttp://hdl.handle.net/10612/2223
dc.description.abstractThis article exposes the localization issues faced during the implementation of a humanoid goalkeeper to take part in the RoboCup SPL standardized soccer robot competition. For this task, we have used BICA, a state-driven, component-based architecture created by our counterparts in the URJC, to allow a much easier behavior design process. The use of BICA let us choose different self-localization methods in configuration time, and the possibility of using none in running time if some type of error appearses_ES
dc.languageenges_ES
dc.subjectInformáticaes_ES
dc.subject.otherRoboCupes_ES
dc.subject.otherLocalizaciónes_ES
dc.subject.otherNaoes_ES
dc.subject.otherConductaes_ES
dc.subject.otherGuardametaes_ES
dc.titleLocalization issues in the design of a humanoid goalkeeper for the RoboCup SPLes_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.type.otherinfo:eu-repo/semantics/lecturees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES


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