Quizizz as a gamification tool to foster student motivation
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94[EN]. The development of the Internet has fostered the creation of new educational spaces that encourage students’ active involvement in their learning process. This is the context in which we find Quizizz, a tool designed to facilitate the creation of interactive and entertaining educational environments that encourage student participation. The main objective of this innovative teaching project was to evaluate the use of Quizizz as a gamification strategy to increase student motivation in the learning of topics related to microbiology and food safety. To this end, using the Quizizz application, an interactive game was designed, consisting of 12 questions related to the correct cooking and handling of food, feeding and nutritional aspects of food, food microbiology, molecular methods for detecting microorganisms, and antibiotic resistance. The study design considered participants’ knowledge of the subject and their perception of these activities and degree of motivation to do this type of project in the classroom. The results showed that students had both a high degree of general knowledge about the issues raised, and a high willingness to do the activity and its development in the classroom. It is suggested that Quizizz could be implemented as a suitable gamification tool to increase student motivation.


