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dc.contributorEscuela de Ingenierias Industrial e Informaticaen_US
dc.contributor.authorGarcía, Juan F.
dc.contributor.authorRodríguez, Francisco J.
dc.contributor.authorFernández Llamas, Camino 
dc.contributor.authorMatellán Olivera, Vicente 
dc.contributor.otherArquitectura y Tecnologia de Computadoresen_US
dc.date2009-09-05
dc.date.accessioned2012-07-06T11:07:27Z
dc.date.available2012-07-06T11:07:27Z
dc.date.issued2012-07-06
dc.identifier.citationX Workshop de Agentes Físicos, septiembre, 2009, Cáceres, Españaen_US
dc.identifier.urihttp://hdl.handle.net/10612/1797
dc.description.abstractThis paper presents the basic design and implementation of a goalkeeper made according to the regulations of the two-legged Standard Platform League of the RoboCup Federation. The paper describes the perceptive schemas created using the architecture of the TeamChaos-URJC team as well as the action schemes designed to create a minimal reactive goalie. This player was tested in the 2009 German Open international competition. The results obtained there are analyzed and the future works derived from that analysis are presenteden_US
dc.languageengen_US
dc.subjectInformáticaen_US
dc.subject.otherRoboCupen_US
dc.subject.otherHumanoidesen_US
dc.subject.otherFútbol robóticoen_US
dc.subject.otherDiseñoen_US
dc.titleDesigning a minimal reactive goalie for the RoboCup SPLen_US
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.typeinfo:eu-repo/semantics/conferenceObjecten_US
dc.type.otherinfo:eu-repo/semantics/lectureen_US
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES


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