RT info:eu-repo/semantics/article T1 Sponsorship image and value creation in E-sports A1 Cuesta-Valiño, Pedro A1 Gutiérrez Rodríguez, Pablo A1 Loranca-Valle, Cristina A2 Comercializacion e Investigacion de Mercados K1 Empresas K1 E-sports K1 Sponsorship K1 Sponsor K1 Response K1 Co-creation K1 PLS-SEM K1 5311 Organización y Dirección de Empresas AB [EN] E-sports games can drive the sports industry forward and sponsorship is the best way to engage consumers of this new sport. The purpose of this study is to examine the effect of sponsorship image and consumer participation in co-creation consumption activities on fans’ sponsorship response (represented by the variables interest, purchase intention and word of mouth) in e-sports. Four antecedent variables build sponsorship image (i.e., ubiquity of sport, sincerity of sponsor, attitude to sponsor and team identification). A quantitative approach is used for the purposes of this study. Some 445 questionnaires were filled in by fans who watch e-sports in Spain; these are analyzed using partial least squares structural equation modeling (PLS-SEM). The outcomes show that sponsor antecedents are crucial factors if a sponsor wants to change their sponsorship image and influence sponsorship response, and that it is also possible to use participation to improve responses PB Elsevier SN 0148-2963 LK http://hdl.handle.net/10612/14452 UL http://hdl.handle.net/10612/14452 DS BULERIA. Repositorio Institucional de la Universidad de León RD 02-may-2024