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dc.contributor | Escuela de Ingenierias Industrial, Informática y Aeroespacial | es_ES |
dc.contributor.author | García Sierra, Juan Felipe | |
dc.contributor.author | Rodríguez, Francisco J. | |
dc.contributor.author | Martín Rico, Francisco | |
dc.contributor.author | Matellán Olivera, Vicente | |
dc.contributor.other | Arquitectura y Tecnologia de Computadores | es_ES |
dc.date | 2010-12 | |
dc.date.accessioned | 2012-10-17T10:14:43Z | |
dc.date.available | 2012-10-17T10:14:43Z | |
dc.date.issued | 2012-10-17 | |
dc.identifier.citation | 10th IEEE-RAS Internatioinal Conference on Humanoid Robotics, 6-8 de diciembre, 2010, Sheraton Nashville Downtown, Nashville, TN (USA) | es_ES |
dc.identifier.uri | http://hdl.handle.net/10612/1911 | |
dc.description.abstract | Visual attention is a natural tool which allows animals to locate relevant objects or areas in a given scene, discarding the rest of elements present and thus reducing the amount of information to deal with. In this paper we present the design an implementation of a visual attention mechanism based on a saliency map and its implementation in the Nao humanoid. This control mechanism is applied to solve one of the challenges proposed in the RoboCup competition named ”any-ball”. The results obtained are analysed and future works derived from that analysis are presented | es_ES |
dc.language | eng | es_ES |
dc.subject | Informática | es_ES |
dc.subject.other | Robótica | es_ES |
dc.subject.other | RoboCup | es_ES |
dc.subject.other | Humanoides | es_ES |
dc.title | Using visual attention in a Nao humanoid to face the RoboCup any-ball challenge | es_ES |
dc.type | info:eu-repo/semantics/conferenceObject | es_ES |
dc.type.other | info:eu-repo/semantics/lecture | es_ES |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es_ES |