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dc.contributorEscuela de Ingenierias Industrial e Informaticaes_ES
dc.contributor.authorGarcía Sierra, Juan Felipe 
dc.contributor.authorRodríguez, Francisco J.
dc.contributor.authorMartín Rico, Francisco
dc.contributor.authorMatellán Olivera, Vicente 
dc.contributor.otherArquitectura y Tecnologia de Computadoreses_ES
dc.date2010-12
dc.date.accessioned2012-10-17T10:14:43Z
dc.date.available2012-10-17T10:14:43Z
dc.date.issued2012-10-17
dc.identifier.citation10th IEEE-RAS Internatioinal Conference on Humanoid Robotics, 6-8 de diciembre, 2010, Sheraton Nashville Downtown, Nashville, TN (USA)es_ES
dc.identifier.urihttp://hdl.handle.net/10612/1911
dc.description.abstractVisual attention is a natural tool which allows animals to locate relevant objects or areas in a given scene, discarding the rest of elements present and thus reducing the amount of information to deal with. In this paper we present the design an implementation of a visual attention mechanism based on a saliency map and its implementation in the Nao humanoid. This control mechanism is applied to solve one of the challenges proposed in the RoboCup competition named ”any-ball”. The results obtained are analysed and future works derived from that analysis are presentedes_ES
dc.languageenges_ES
dc.subjectInformáticaes_ES
dc.subject.otherRobóticaes_ES
dc.subject.otherRoboCupes_ES
dc.subject.otherHumanoideses_ES
dc.titleUsing visual attention in a Nao humanoid to face the RoboCup any-ball challengees_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.type.otherinfo:eu-repo/semantics/lecturees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES


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